Beneath some awkwardness and moments of frustration is an old-school adventure that brilliantly captures the intoxicating magic of those classic dark fantasy novels from your childhood.
Creaks is the perfect late-night adventure, bursting at the seams with atmosphere and intelligence. It hits that sweet spot of great puzzle design; challenging yet fair, and immensely satisfying.
A hypnotising puzzle game that’s as visually striking as it is challenging.
Euphoric action across a bright, bold, and beautiful universe.
At first glance, you could mistake Neon White for an especially salacious dating sim, with all the indecent flirtations that suggests – but really, this is a kinetic, obsessive masterclass in speedrunning with some truly heavenly ideas.
Sifu is so frequently so much fun, and if you accept the game for the arcade-style, tough-as-nails challenge it is, you’ll have a great time. I can’t lie, though. I do wonder what a more straightforward, less difficult version of this game might be.
Both a thrilling tour through several decades of policing in Hong Kong, and a bouquet of varied crime subgenres plotted to perfection, The Borrowed is the perfect read for any armchair detective.
Fascinating, frustrating, and a little bit like purgatory, Twelve Minutes is an authentic time-loop experience, with all the repetitiveness that entails. A disappointing mystery and painfully incremental progress somewhat dampened my experience, but Twelve Minutes is nevertheless a brilliant experiment in game design, and something you should check out if you’re at all intrigued by the premise. Oh, and it has Willem Dafoe. That’s a pretty big plus.
This is a characterful show, and the entertainment comes from watching these bold, bizarre people self-destruct, taking down innocent bystanders with them. It’s truly hilarious, at times, and honestly quite sad at others. Is it good? I think so. It sure is fascinating.
The Count Lucanor gives you a fascinating gothic castle to explore, absolutely stuffed with puzzles, secrets, and mysteries. Yet it’s the disturbing and inexplicable characters that bring those castle chambers alive, imbuing the narrative with a deep sense of lore and uncomfortable morality.